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Grifters

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Product Description

Grifters

Grifters is a hand-building game that has all the fun of deck-building games, without the deck. Set in the Dystopian Universe, players take on the role of powerful crime bosses, building their criminal organizations by carefully recruiting new operatives with specialized skills and directing their team’s nefarious deeds. All of your specialists are either in play or in your hand, ready to be used as you command. This unique hand-building mechanism gives you total control of your strategy.
 
Grifters is all about stealing as much money as you can from the corrupt government, malicious corporations, and your rival players. Each player starts the game with a hand of six Specialist cards, each with unique abilities. Your objective is to use this team of six Specialists to recruit more criminals, complete jobs, steal from the government coffers and swindle your opponents.
 
Each specialist has a special ability and skill. On your turn you can play a single specialist to perform their ability, or you can play a team of specialists to use their combined skills to complete a job. This means every specialist is a valuable asset to your criminal enterprise, earning immediate benefit through abilities and valuable end-game bonuses by completing jobs against the same target. And because all the cards in your deck are always available, you decide how to maximize your play.
 
Grifters uses a unique card "cooldown" system to control the use of your cards. On your turn, you play one or more specialist cards into the first "Night" of your hideout. If you already have a specialist card, or a team of specialist cards, in night one those cards advance to night two and push other cards through your hideout.
 
When a card is pushed out of the third night of your hideout it enters the refresh area. Any cards in your refresh area will return to your hand at the end of your turn.
 
The game ends when the coffers run out of money, there are no more jobs left to complete, or if there are no more specialists cards left for recruiting. End game bonuses are calculated for completing multiple jobs against the same target. The player with the most money wins.
 
  • Players 2-4
  • Playingt ime 30 minutes
  • Ages 14

Customer Reviews

Grifters is a very welcome addition to the 'Resistance Universe'. It keep all the simplicity and player interaction of its brethren (Coup, The Resistance) with the exception, that this is not a social deduction game, rather a clever game of hand management with a sprinkling of 'take that'. It may not seem it at first but like Coup, as you become more familiar with the cards and their interactions it will become far more engaging as you figure out which cards have good synergy and that timing is everything. You have two options on a turn; play a card for its ability or play a bunch of cards with the right basic abilities (Brains, brawn & speed), forgoing the abilities to complete a job; the catch here is you're not going to get those cards back for another three turns. At the end of the game the player with the most ISK (money) wins. As with all card games it is possible to get games where you have a bad string of luck while one player gets all the luck; even so there are always interesting choices to be made and ways to mess with people, the point is you have options.
1 4 5
by Kyle on April 10th 2017

Grifters is a very welcome addition to the 'Resistance Universe'. It keep all the simplicity and player interaction of its brethren (Coup, The Resistance) with the exception, that this is not a social deduction game, rather a clever game of hand management with a sprinkling of 'take that'. It may not seem it at first but like Coup, as you become more familiar with the cards and their interactions it will become far more engaging as you figure out which cards have good synergy and that timing is everything. You have two options on a turn; play a card for its ability or play a bunch of cards with the right basic abilities (Brains, brawn & speed), forgoing the abilities to complete a job; the catch here is you're not going to get those cards back for another three turns. At the end of the game the player with the most ISK (money) wins. As with all card games it is possible to get games where you have a bad string of luck while one player gets all the luck; even so there are always interesting choices to be made and ways to mess with people, the point is you have options.

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