Superman has the Wing speed symbol, which lets him use the Flight and Carry abilities, along with the standard attack, defense and damage combat symbols. He also can shoot a single target from up to seven squares away. Superman has the Superman Ally team ability, which lets him treat hindering terrain as clear terrain for movement and line of fire purposes. As for point values, Superman has the flexibility to be played at either 150 or 100 points, with his 100-point starting line coming in at click 4.
If you’re interested in playing Superman as part of a themed team, he has four keywords to help you choose the rest of your force: Batman Family, Gotham City, Kryptonian and Metropolis. Superman also has a trait, World’s Finest Heroes, which lets him use Probability Control if he’s adjacent to a friendly character named Batman. However, Superman can only use Probability Control to reroll an opposing character’s attack roll.
Taking a closer look at Superman’s dial, we see that his powers are laid out for him to run in, hit hard, and take as well as he gives. Superman starts with Charge, an attack value of 11, a damage value of 4, and a defense value of 18 with a special defense power World’s Toughest which grants him use Invincible and Willpower. He switches from Charge to Hypersonic Speed on his next two clicks, while still retaining the 11 attack values and World’s Toughest. On click 4, Superman regains Charge and also adds Close Combat Expert to his arsenal. Hypersonic Speed returns on his next two clicks but World’s Toughest is replaced by Toughness for the remainder of his dial. Finally, Sidestep appears on Superman’s last two clicks in place of Hypersonic Speed.