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DualShock4 Wireless Controller is currently the ultimate PlayStation controller. It offers total control with excellent ergonomics and incredible accuracy. Let us take a nostalgic walk through the different controllers PlayStation has had in its existence.

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1994: PlayStation Controller Pad

The launch of PlayStation brought into the gaming world a controller with the D-Pad, a combination of a triangle, circle, X, and a square. It also had the trademark "handlebar" that set it apart from controllers by other companies. This controller started a global culture that currently permeates the design of gaming controllers.

1997: Dual Analog Controller

In 1997, Sony improved the precision of the controller pad by adding two thumbsticks and an analog button. The design of this controller set the standard for the games industry to date. Unfortunately, this controller only stayed on the market for one year and the next controller emerged.

1998: DualShock

The early exit of the Dual Analog controller was due to its failed rumble technology. Sony soon launched a superior design, the DualShock, which had two rumble engines. A player could physically feel the helicopter scenes and the force of Tekken 3 beat down. It also had shorter handles.

2000: DualShock 2

DualShock2 came to the market with the launch of PlayStation 2. Though it looked similar to its predecessor, it had better accuracy and ergonomics. It had pressure sensitive face buttons and textured analog sticks. DS1 and DS2 could be used interchangeably on PS1 and PS2.

2003: Eye Toy

Sony moved away from thumb controls to a body language controller. With the "you are the controller!" slogan, this hyper-intelligent system used body movements and gestures as control inputs.

2004: SingStar Mic

PS controllers moved a step higher when Sony launched SingStar Mic for gamers. Besides adding an extra cable to the gaming station, it turned gamers into pop stars. Today there are wireless options and even mobile phone apps.

2006: The Boomerang

Most people do not know of its existence because it never made it beyond the concept stage. The deal breaker was the design. With a sweeping curve, like that of a boomerang, Sony was planning to have the first design overhaul. It did not impress gamers, therefore Sony had to settle for a more traditional design.

2007: Sixaxis

PlayStation 3 also came with a controller that could track movements in six axes. Though it had a wireless and motion sensing capability, it did not have the rumble, and that became its undoing. The vibrations were the deal breaker.

2007: DualShock 3

The failure of the Boomerang and Sixaxis forced Sony to turn back the traditional design. DualShock 3 bore the same design concept of DS1 and DS2 as well as the wireless and motion sensing technologies of the Sixaxis. Above all, it brought the rumble back. Sony was back in speaking terms with gamers.

2010: PlayStation Move

As the smartphone explosion begun, Sony also launched a one-hand PS controller, the PlayStation Move. It offered accurate control, supported augmented reality, a microphone and can be operated all in one hand.

2013: DualShock 4

It is the first successful complete design overhaul of PlayStation controllers. The cone-shaped handle and the start and select buttons that had become ubiquitous with PS controllers are gone. DS4 comes with a large touchscreen in the middle, more responsive thumbsticks and lights at the top.

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