Grifters is a very welcome addition to the 'Resistance Universe'. It keep all the simplicity and player interaction of its brethren (Coup, The Resistance) with the exception, that this is not a social deduction game, rather a clever game of hand management with a sprinkling of 'take that'.
It may not seem it at first but like Coup, as you become more familiar with the cards and their interactions it will become far more engaging as you figure out which cards have good synergy and that timing is everything.
You have two options on a turn; play a card for its ability or play a bunch of cards with the right basic abilities (Brains, brawn & speed), forgoing the abilities to complete a job; the catch here is you're not going to get those cards back for another three turns. At the end of the game the player with the most ISK (money) wins.
As with all card games it is possible to get games where you have a bad string of luck while one player gets all the luck; even so there are always interesting choices to be made and ways to mess with people, the point is you have options.