The purpose of these moves is to create new resources or refresh existing ones. For example, you will visit the Forge for your swords, the Academy for your spell books, the Marketplace for your coins, and the Tavern for your hearts. Courage in a bottle maybe? There are also 7 other places in the game to use, but only one per game. This adds variety and replayability to the game, as these special places offer a wide range of abilities.
Once you feel you have enough resources, you will venture into the forest.
There you will encounter a variety of monsters. These monsters will give you points to add to your glory, and some of them will give you immediate benefits when defeated. The first player to gain 20 glory points triggers the end of the game and once all players have had an equal number of turns, the guild leader with the highest total glory is declared the winner!
Kingswood has a rotating action mechanism that puts players at the heart of the game.
Each turn, you select an adventurer and move them to a new location, performing the actions associated with the start and end locations.
Since each player controls the same adventurers, your choices change your opponents' options in turn.
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