Little King's Story Wii begins with the story of young boy named Corobo. Shy, and without many friends, Corobo stumbles upon a mysterious, powerful crown while walking in the forest near his village. He soon discovers that the crown grants him the ability to charm any person, and make them follow his orders. Suddenly, Howzer, the bull-knight appears informing Corobo that he is now King of the village and that he must not take this responsibility lightly. Returning to his sleepy village as a King instead of a shy little boy, Corobo begins a quest to turn his small hamlet into a noble, fantastic kingdom.
The storyline, visual look and lyrical music of Little King's Story work in concert to transport players to an interactive, enchanting, fairytale world. By combining gameplay elements from life-simulation, real-time strategy and adventure genres, the many aspects of creating a vast kingdom come to life. As King, players will manage and involve their townspeople in the goals of creating this new territory; enlist them to dig for treasure, build new buildings and otherwise better their community. Of course, leadership is a two-way street, so as King, players will try to conquer rival nations to create a single unified kingdom as well as grant the requests of townspeople at whim. With the Wii Remote as a royal scepter, Little King's Story allows players the chance to be the best king in the world.
An original title for Wii developed by key members of the Harvest Moon, Final Fantasy XII and Dragon Quest VIII teams
Unique combination of life simulation, real-time strategy and adventure game elements
Command your loyal townspeople to dig for treasures, construct new buildings, break down obstacles or fight to the death in your name
Unite the surrounding rival kingdoms under your flag to turn your sleepy little hamlet into the best kingdom ever